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Age of Darkness The Vietnam War

Unlike the land army, naval units are extremely costly to maintain. One destroyer is roughly worth 3 normal French light tanks, and so you should be careful about what units you build for the navy, as many of these units are hard to build.

For this reason, the Japanese, British, Germans and Italians are potential naval powers, because of their special construction capabiltiies.

Naval unit roster

A selection of naval units. Front row: gunboats, battleships and attack craft; back row: carriers and capital ships

Anchorage

Naval yard

Population cost (mainstream)

  • Trawler, light ship class, destroyer, submarine - 1
  • Cruiser, battle cruiser, capital ship - 2
  • Carrier, super capital ship - 4
  • Total number of units - 27

Mainstream units

These units are available from an Anchorage.

Destro icon.png
Destroyer

Ingame pic destro.png

Light-to-medium surface craft with some anti-air, anti-submarine capability, making it useful as an early escort vessel due to its lack of minimum range.

  • Best used to mass naval power
  • Fairly cheap
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Level 1: Scientific Management Commerce
Medium Low Medium Medium Medium Fast
Cost Created from Armour Range Specialty
Base Ramp Pop
Oil: 100
Metal: 80
Oil: 4
Metal: 2
2

Anchorage

Rather low Medium
  • Can target air.
  • Bonus damage versus Submarine.
  • +1 Splash damage.
  • Cruiser

Cruisewr icon.png
Cruiser

Center

Somewhat poor speed, but excellent armour and armaments. So she is deal for gaining early game naval supremacy and shelling most enemy fortifications although it performs poorly against assault craft, and has weak AA capability.

  • Strong against Destroyers
  • Weak against Assault Craft, Submarines
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Level 1: Scientific Management Commerce
  • Level 1: Arms dealers Military
Somewhat slow Medium Medium Good Medium Very fast
Cost Created from Armour Range Specialty
Base Ramp Pop
2

Anchorage

Medium Medium +1 Splash damage.

Motorboat icon.png
Coastal Motor Boat

Ingame pic cmb.png

Cheapest combat naval unit.

  • Has low defence against low-level naval units, but high defence against large enemy ships such as Battle Cruisers, Battleships and Super Battleships.
  • Can be used to attack submarines but isn't that powerful.
  • Strong against: heavy ships, submarines
  • Weak against: escort ships, aircraft
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Level 1: Scientific Management Commerce
Very fast Low Medium Low Medium Very fast
Cost Created from Armour Range Specialty
Base Ramp Pop
Timber: 100
Oil: 70
Oil: 2 1

Anchorage

Low Rather low

Trawler

  • capable of gathering fish from the ocean.

Trawler icon.png
Trawler

Center

Gathers resources from Fish and Whale patches.

  • Strong against nothing
  • Weak versus military units
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Level 1: Scientific Management Commerce
Somewhat slow Medium Medium Good Medium Very fast
Cost Created from Armour Range Specialty
Base Ramp Pop
2

Anchorage

Medium Medium






Broadly put, use destroyers for their anti-air, anti-submarine capabilities, and the costlier but more powerful cruiser against surface naval targets.

Restricted units

These units may be built from a naval yard, which can be built only in cities or major cities.

Battle cruiser

Battle cruisers are a powerful mid- to high-level naval unit, with the ability to provide anti-aircraft support. Use these units to counter the cheaper but weaker destroyers and cruisers, especially in the absence of Battleships.

Cruisewr icon.png
Battle Cruiser

Algerie.png

Medium to heavy ship, meant for massing naval power and meant to function as an advanced "early game" line ship, or as a substitute for the heavier and more powerful battleships and capital ships.

  • Capable of engaging air, but is rather weak
  • Subceptible to submarine attack
  • Strong against: Destroyers, land-based targets
  • Weak against: Battleships, submarines, aircraft
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Somewhat slow Medium Medium Good Medium Very fast
Cost Created from Armour Range Specialty
Base Ramp Pop
2

Marinenfabrik.png

Medium Medium
  • Improved anti-aircraft capability.
  • +1 Splash damage.

Battleship

Battleship
Battleship

Battship.png

Heavy-duty warship specialised in bombarding surface targets and massing naval power, but is highly susceptible to aircraft and submarines.

  • Strong against: Surface-based targets
  • Weak against: Submarines, aircraft
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Level 3: PsyOps Military
Somewhat slow Medium Medium Good Medium Very fast
Cost Created from Armour Range Specialty
Base Ramp Pop
2

Marinenfabrik.png

Medium Medium
  • Poor LOS which increases with each scientific upgrade.
  • +1 Splash damage.

British Commonwealth France United States of America Soviet Union Brazil Poland Greece Italy Netherlands Argentina Finland Turkey Germany Oslo Group

Air carrier

  • Costly, slow unit, vulnerable to submarines, but has a powerful complement of torpedo bombers.
  • The number of torpedo bombers is increased for different factions (along with the addition of special units) to maintain balance
  • Carriers can be built by all major powers except Russia.

Cruisewr icon.png
Air Carrier

  • Somewhat poor speed, but excellent armour and armaments.
  • Ideal for gaining early game naval supremacy and shelling most enemy fortifications although it performs poorly against motorboats.
  • Capable of engaging air, but is rather weak
  • Subceptible to submarine attack
  • Costly
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Somewhat slow Medium Medium Good Medium Very fast
Cost Created from Armour Range Specialty
Base Ramp Pop
2

Marinenfabrik.png

Medium Medium

Submarine

Light, slow and fragile, submarines have a devastating attack against heavy ships, and are cloaked when not moving. Much later, however, they can be upgraded to become true submersibles, being stealthed to all but specialised units capable of seeing hidden units.

Not all factions are capable of raising Submarines, however: only a select few may do so.

  • Stealthy bane of heavy ships, but subceptible to destroyers and cruisers.

Submarine
Submarine

Ingame pic early sub.png

Somewhat poor speed, but is highly capable of destroying surface shipping and is cloaked when not attacking

  • Has mediocre LOS which increases with each science upgrade
  • Strong against: transport barges, trawlers, merchant marie, heavy ships
  • Weak against: aircraft, destroyers
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Somewhat slow Medium Scales with Science research. Good Medium Very fast
Cost Created from Armour Range Specialty
Base Ramp Pop
2

Anchorage

Medium Medium
  • Poor LOS which increases with each scientific upgrade.

British Commonwealth France United States of America Soviet Union Greece Italy Netherlands Germany Oslo Group

Advanced Submarine
Advanced Submarine

Advanced Submarine

Upgrade of Submarine. Is now capable of attacking and moving while submerged in additiion to better weapon range and mobility, giving it enhanced tactical survivability.

  • Has mediocre LOS which increases with each science upgrade
  • Strong against: transport barges, trawlers, merchant marie, heavy ships
  • Weak against: aircraft, destroyers
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Mechanisation [3]
  • Level 3: PsyOps Military
Somewhat slow Medium Scales with Science research. Good Medium Very fast
Cost Created from Armour Range Specialty
Base Ramp Pop
2

Anchorage

Medium Medium
  • Poor LOS which increases with each scientific upgrade.

British Commonwealth France United States of America Soviet Union Brazil Poland Greece Italy Netherlands Argentina Finland Turkey Germany Oslo Group Empire of Japan Spain Romania Bulgaria

Capital ship

Capital ships are the biggest floating weapons around, and come in different sizes and shapes, and are available only to six of the major powers.

See the following list for more details:

Unique units

KNIL

Motorboat icon.png
Brinio

Brinio.png

Slower but more powerful logith vessel with good LOS, a more accurate shell attack but is weak against aircraft.

  • Strong versus: light ships
  • Weak against: medium and heavy surface vessels
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Range Specialty
Base Ramp Pop

Oil: 100
Metal: 160

Oil: 100
Metal: 160

2

Anchorage

Epic Far
  • Mediocre attack bonus versus buildings.
  • Defence penalty versus aircraft.
Netherlands & Dutch East Indies
  • Flores - has better rate of fire, range and accuracy, making it ideal for offshore bombardment.

Motorboat flores icon.png
Flores

Flores-class Gunboat
  • Upgrade of Brinio-class gunboat
  • Slower but more powerful attack vessel, with good LOS, very accurate 10 mm guns but is weak against aircraft.
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Range Specialty
Base Ramp Pop
Oil: 100
Metal: 160
Oil: 100
Metal: 160
2

Anchorage

Epic Far
  • Strong attack bonus versus all light ships and buildings.
  • Mediocre attack bonus versus light fortifications.
  • Defence penalty versus aircraft.
  • Powerful but slow main guns with +1 splash damage..
Netherlands & Dutch East Indies

Cruiser java icon.png
Java-class Cruiser

Java-class Cruiser

Dutch unique upgrade of Cruiser that sacrifice hitpoints of normal Battle Cruiser for more speed and attack.

  • Strong versus: light ships
  • Weak against: medium and heavy surface vessels
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Range Specialty
Base Ramp Pop

Oil: 100
Metal: 160

Oil: 100
Metal: 160

2

Anchorage

Epic Far
  • Attack bonus versus all light ships.
  • +1 Splash damage.
Netherlands & Dutch East Indies

Empire of Japan

Capital ships

  • Kongo-class battleship - has weaker armour, slower speed but good guns. The only difference between Kongo and other ships is that she comes out earlier than other warships.

BB ico.png
Kongo

Kongo.png

Unique Japanese upgrade for Battleship, with stronger attack.

  • Ideal for shelling enemy installations, but weak against units, especially air units and submarines.
  • Strong against:
  • Weak against: aircraft, missiles, submarines, light watercraft and coastal batteries
Prereq: Build time HP LOS Attack Attack speed Move
speed
Mechanisation [3]
Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Range Specialty
Base Ramp Pop
2

Marinenfabrik.png

Epic Far
Empire of Japan
  • Yamato-class super battleship - immensely huge, powerful warship, comparable with the Bismarck class. But with poor speed, a construction penalty and a high pricetag to boot. Note-like all warships, Yamato is not an upgrade, but still requires some technologies to be built.

Cruisewr icon.png
Yamato

Yamato.jpg
  • Immensely huge, powerful but slow warship with a construction penalty and a high pricetag to boot.
  • Ideal for gaining early game naval supremacy and shelling most enemy fortifications although it performs poorly against motorboats, aircraft and submarines.
  • Strong against:
  • Weak against: aircraft, missiles, submarines, light watercraft and coastal batteries
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Electronics [4]
  • Level 7: National Infrastructure Commerce
Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Range Specialty
Base Ramp Pop
Oil: 100
Metal: 160
Oil: 10
Metal: 6
3

Marinenfabrik.png

Epic Far
Empire of Japan

British Commonwealth

Cruisewr icon.png
Admiral-class Battlecruiser

King George V-class Battleship

Unique British battle cruiser unit with extensive LOS, which sacrifices AA capabilities for stronger armour.

  • Strong against: buildings and land units
  • Weak against:battleships and coastal batteries
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Mechanisation [3]
  • Standardisation Supply
Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Range Specialty
Base Ramp Pop
Oil: 100
Metal: 100
Oil: 5
Metal: 2
2

Anchorage

Epic Far
British Commonwealth

Cruisewr icon.png
King George V-class Battleship

King George V-class Battleship

Unique British capital ship unit with extensive LOS. deal for shelling enemy installations, but weak against units, especially air units and submarines.

  • Strong against: buildings and land units
  • Weak against: aircraft, missiles, submarines, light watercraft and coastal batteries
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Mechanisation [3]
  • Level 7: National Infrastructure Commerce
Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Range Specialty
Base Ramp Pop
2

Anchorage

Epic Far
British Commonwealth

Cruisewr icon.png
Vanguard-class Battleship

King George V-class Battleship

Upgrade of King George V and Battleship, and is faster, stronger, and has greater accuracy.

  • Strong against: buildings and land units
  • Weak against: aircraft, missiles, submarines, light watercraft and coastal batteries
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Atomic Power [6]
  • Level 7: National Infrastructure Commerce
  • Replaceable Parts
Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Range Specialty
Base Ramp Pop
2

Anchorage

Epic Far
British Commonwealth

Germany

Capital ships

Cruisewr icon.png
Bismarck-class Battleship

Bismarck-class Battleship
  • Immensely huge, powerful but slow warship with a construction penalty and a high pricetag to boot.
  • Ideal for gaining early game naval supremacy and shelling most enemy fortifications although it performs poorly against motorboats, aircraft and submarines.
  • Strong against:
  • Weak against: aircraft, missiles, submarines, light watercraft and coastal batteries
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Mechanisation [3]
  • Level 7: National Infrastructure Commerce
Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Range Specialty
Base Ramp Pop
Oil: 100
Metal: 160
Oil: 10
Metal: 6
3

Marinenfabrik.png

Epic Far
Germany
Subm modern.png

Type XXI U-Boat

Type XXI U-Boat

The ultimate submarine, and a German unique unit. Clearly superior to both Submarines and Advanced Submarines, but fairly costly to build.

  • Strong against: light ships, submarines, light aircraft
  • Weak against: medium and heavy warships
Prereq: Build time HP LOS Attack Attack speed Movement
speed
  • Refrigeration Agronomics
  • Polymers Woodworking
Slow High Low Low Medium Slow
Cost Created from Armour Range Specialty
Base Ramp Pop
10t, 4o 3o, 1t 2

Marinenfabrik.png

High Medium
  • Attack bonus against cavalry and vehicles
  • Poor mobility and low turn speed

Germany

Sboot icon.png

E-Boat

S-Boat

Unique German light naval unit capable of attacking both submarine and aerial targets. Tougher and stronger than normal Coastal Motor Boat.

  • Strong against: light ships, submarines, light aircraft
  • Weak against: medium and heavy warships
Prereq: Build time HP LOS Attack Attack speed Movement
speed
  • Mechanisation [3]
Slow High Low Low Medium Slow
Cost Created from Armour Range Specialty
Base Ramp Pop
10t, 4o 3o, 1t 2

Anchorage

High Medium
  • Attack bonus against cavalry and vehicles
  • Poor mobility and low turn speed

Germany

USSR

Battle Cruisers

Cruiser java icon.png
Kirov-class Heavy Cruiser

Kirov-class Heavy Cruiser

Unique Soviet battle cruiser-type unit. Initially cheap to build, but has a high ramp cost in metal.

  • Strong versus: light ships
  • Weak against: heavy surface vessels
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Mechanisation [3]
  • Level 2: Homeland Security Military
  • Level 2: Radio Broadcast Commerce
Rather slow Reasonable Medium Strong Rather slow Medium
Cost Created from Armour Range Specialty
Base Ramp Pop
Oil: 100
Metal: 50

Oil: 5
Metal: 5

2

Marinenfabrik.png

Respectable Long
  • Attack bonus versus all light ships.
  • +1 Splash damage.
Soviet Union

Kingdom of Italy

Capital ships

Littorio
Littorio-class Battleship

Littorio-class Battleship

Unique Italian Capital Ship unit that does not need to be built at the Naval Yard, and which replaces the Battleship, placing a premium on speed and firepower.

  • Strong against: buildings and land units
  • Weak against: aircraft, missiles, submarines, light watercraft and coastal batteries
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Mechanisation [3]
  • Standardisation Supply
Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Range Specialty
Base Ramp Pop
2

Marinenfabrik.png

Epic Far
Italy

Special

  • MAS Squad

Mas icon.png
MAS Squad

Ingame motoscafo.png

Unique Italian light vessel. Cheap but weak light assault vessels, can be used to attack all naval units and aircraft. Has low defence against low-level naval units, but high defence against large enemy ships such as Battle Cruisers, Battleships and Super Battleships.

  • Strong versus: submarines, heavy ships
  • Weak versus: destroyers, cruisers, gun boats
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Very fast Low Medium Low Medium Very fast
Cost Created from Armour Range Specialty
Base Ramp Pop
9t, 5o 3t 1

Anchorage

Low Rather low
  • Defensive bonus versus heavy warships.
  • Deals mediocre damage versus submarines and aircraft.
Italy

France

Capital ships

  • Richelieu-class battleship - Better than the Vittorio Veneto class but with a higher cost, and some ancillary research required.

Lottio icon.png
Richelieu-class Battleship

Richelieu-class Battleship
  • Immensely huge, powerful but slow warship with a construction penalty and a high pricetag to boot.
  • Ideal for gaining early game naval supremacy and shelling most enemy fortifications although it performs poorly against motorboats, aircraft and submarines.
  • Strong against:
  • Weak against: aircraft, missiles, submarines, light watercraft and coastal batteries
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Mechanisation [3]
  • Level 7: National Infrastructure Commerce
Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Range Specialty
Base Ramp Pop
Oil: 100
Metal: 160
Oil: 10
Metal: 6
3

Marinenfabrik.png

Epic Far
Germany

Aircraft carriers

  • Béarn class - early aircraft carrier, is cheap to build but of inferior quality.
  • Joffré class - cheap to build but is pretty "normal".

Special

Aviso (shared with Portugal):

Cruiser java icon.png
Aviso

Aviso

Escort vessel that is a cross between a Destroyer and a Castal Motorboat. Although cheap and ideal as an offshore bombardment unit, easily destroyed in combat, and not as effective as a destroyer.

  • Ideal for gaining early game naval supremacy and shelling most enemy fortifications although it performs poorly against motorboats, aircraft and submarines.
  • Strong against:
  • Weak against: aircraft, missiles, submarines, light watercraft and coastal batteries
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Range Specialty
Base Ramp Pop
Oil: 100
Metal: 160
Oil: 10
Metal: 6
3

Marinenfabrik.png

Epic Far
France Portugal

United States of America

Lottio icon.png
Iowa-class Battleship

Iowa-class Battleship
  • Immensely huge, powerful but slow warship with a construction penalty and a high pricetag to boot.
  • Ideal for gaining early game naval supremacy and shelling most enemy fortifications although it performs poorly against motorboats, aircraft and submarines.
  • Strong against:
  • Weak against: aircraft, missiles, submarines, light watercraft and coastal batteries
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Electronics [4]
  • Level 7: National Infrastructure Commerce
Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Range Specialty
Base Ramp Pop
Oil: 100
Metal: 160
Oil: 10
Metal: 6
3

Marinenfabrik.png

Epic Far
USA

Cruiser

  • Baltimore-class cruiser - Replaces cruiser, battle cruiser, and destroyer. Has the best stats of each and every one.

Aircraft carriers

  • Yorktown-class - the Yorktown has a lower ramp cost, making it easier for the American player to produce these warships once the appropriate technology is acquired.
Subm modern.png

Balao-class Submarine

Balao-class Submarine

Unique upgrade of Advanced Submarine for USA. Has better armour, and is cheaper and faster to assemble.

  • Strong against: light ships, submarines, light aircraft
  • Weak against: medium and heavy warships
Prereq: Build time HP LOS Attack Attack speed Movement
speed
  • Refrigeration Agronomics
Slow High Low Low Medium Slow
Cost Created from Armour Range Specialty
Base Ramp Pop
10t, 4o 3o, 1t 2

Anchorage

High Medium
  • Attack bonus against cavalry and vehicles
  • Poor mobility and low turn speed

United States of America

Devilboat icon.png
PT Boat

Center Unique American light vessel: cheap and fast unit, vulnerable to aircraft but has an attack bonus against all land units, and can only be built in the late game.
  • Strong against: land targets particularly light infantry and vehicles.
  • Weak against: attack aircraft, medium ships.
Prereq: Build time HP LOS Attack Attack speed Move
speed
Electronics [4]
Somewhat slow Medium Medium Good Medium Very fast
Cost Created from Armour Range Specialty
Base Ramp Pop
  • 100t/60 + 2o
  • 2o
1

Anchorage

Medium Medium
  • Attack bonus versus infantry and vehicles.
  • Takes added damage from aircraft
  • Can't attack aircraft.
United States of America

Argentina

Cruiser

  • Rivadiva-class dreadnought - Clearly faster and more powerful than any other cruiser unit, but is essentially outclassed, since Argentina cannot replace Cruisers with Battleships.
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